Ever wonder how actor Dan Stevens’ facial movements seamlessly became the Beast in Beauty and the Beast or how the alien Thanos was portrayed in Guardians of the Galaxy? It’s called motion capture, and it’s the process of recording a live motion event and “magically” translating it into actionable data that allows for a 3D - or digital – recreation of the performance.
With any sport, the potential for injury looms in the background, with nervous murmurs of torn ACLs, sprained ankles and strained hamstrings littering locker rooms. However, the face of physical rehabilitation is completely transforming through the development of patient-centric, virtual technology that can increase access to care while significantly minimizing the need for student athletes to go to their therapist’s offices, which are often off-site and inconvenient.
As the chief clinical officer and lead physical therapist for a digital healthcare company, I have the privilege of regularly speaking to my fellow PTs regarding the trends in physical therapy and overarching healthcare changes that impact our profession most. While it’s always a pleasure to talk shop with my peers, I will attest that many of these conversations leave me a bit concerned.
Are you someone who has a tendency to spend too much time in front a computer screen, television, or maybe your eyes are constantly locked on your mobile device? Unfortunately, this lack of activity, or sedentary lifestyle, is now being described as the “Sitting Disease” and it’s spreading rapidly. Just look around – you’re not alone.
Outpatient rehabilitation from illness, injury, or surgical procedures is a $30B+ segment of healthcare. The process of rehabilitation can be quite complex, often varies from patient-to-patient, and is critically dependent upon patient engagement. Patient adherence to prescribed rehabilitation, together with careful clinician oversight and adjustment of prescribed activities during recovery, can have an enormous impact on the long-term outcomes of acute interventions.
When you think of Human Resources, what comes to mind? Open enrollment? Payroll? Maybe, employee relations? Those are all true; HR does manage many employee-related functions and can be quite transactional. But, when you look at truly prosperous, high-performing organizations, you see that the driver behind their success is effective and thoughtful people management. In other words, these companies understand that their talent is their most important resource and they take a very strategic and business-focused view of their human resources function.
Although games for health constitute a significant step forward in improving the lives and well-being of a huge swathe of the population, gamification is not enough. Technology from video games can and should be leveraged in the wider health care industry to help specific people get better in specific ways; but it’s just one piece of the health care improvement puzzle.