Although games for health constitute a significant step forward in improving the lives and well-being of a huge swathe of the population, gamification is not enough. Technology from video games can and should be leveraged in the wider health care industry to help specific people get better in specific ways; but it’s just one piece of the health care improvement puzzle.
Building great products is more than designing interfaces; it’s about creating excellent experiences. In the mid 1990’s, Dr. Donald Norman, a cognitive science researcher and Director of the Design Lab at the University of California, San Diego, was one of the first people to describe and advocate for the importance of Human Centered Design. His belief that design decisions should be based on the needs and wants of users in order to be most effective, significantly altered and elevated the role of strategic product design in companies big and small. Here at Reflexion Health we value what our customers need and want and incorporate their feedback as we continuously innovate our product.
Every 11 seconds an older adult is treated in the ER for a fall – resulting in 2.8 million injuries, according to the National Council on Aging. 20 to 30 percent of these patients will suffer severe injuries, the most common being traumatic brain injuries, making it difficult to get around or live independently and increase the risk of early death. While we tend to think of falling as a problem for only the elderly, research shows balance can decline as early as 50.
According to the CDC, hip and knee replacements constituted nearly 1 million procedures and more than $7 billion in hospitalizations alone, with the costs of the procedure varying greatly from region to region. It is estimated that the CJR initiative will affect approximately 23% of all LEJR procedures and generate approximately $343 million in Medicare savings over 5 years.